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#4407485

POSTS
7
Elmoria

Greetings everyone!

We are pleased to announce the winners of The Rising Twitter Contest.

  • Aaron Blair, Cerberus Entry
  • Aerin Estalenya, Zodiark Entry
  • Ahri Yelho, Ragnarok Entry
  • Akira Cifer, Moogle Entry
  • Akira Shimazu, Shiva Entry

  • Alyrin Stelthorne, Kujata Entry
  • Alysha Elfenstein, Tonberry Entry
  • Amparro Jhida, Lich Entry
  • Angel Horn, Cerberus Entry
  • Anthra Lombardi, Moogle Entry

  • Aqua Umbreon, Phoenix Entry
  • Arashi Washi, Excalibur Entry
  • Arden Izunia, Zodiark Entry
  • Arik Nightsong, Ragnarok Entry
  • Arrior Button, Phoenix Entry

  • Asriel Senko, Louisoix Entry
  • Atrax Dolkka, Lich Entry
  • Avadon Synaly, Cerberus Entry
  • Ayane Mayuzuma, Balmung Entry
  • Bhansith Xalandera, Zodiark Entry

  • Cataleya Steinkind, Shiva Entry
  • Chris Cellenseres, Odin Entry
  • Crystallis Drakhen, Moogle Entry
  • Elian Fuine, Shiva Entry
  • Elsie Rose, Shiva Entry

  • Elyrii Slapmaster, Odin Entry
  • Emin Thonal, Ultros Entry
  • Excan Mutakai, Odin Entry
  • Faera Luun, Goblin Entry
  • Fruit Cake, Omega Entry

  • Ghost Boy, Ragnarok Entry
  • Hana Harukaze, Zodiark Entry
  • Hellyn Draahell, Cerberus Entry
  • H'rizen Ahsdran, Omega Entry
  • Ihri Sarn, Odin Entry

  • Internet Connection, Omega Entry
  • Ivielle Delys, Ragnarok Entry
  • Jeycht Rechton, Moogle Entry
  • Kahlann Haven, Phoenix Entry
  • Kaiza Gattsu, Behemoth Entry

  • Kanin Ko, Odin Entry
  • Kathumya Qalli, Phoenix Entry
  • Kay Namita, Odin Entry
  • K'loeh Dyahan, Malboro Entry
  • Krathia Vifrey, Ragnarok Entry

  • Kwarki Love, Moogle Entry
  • Kyoko Aurora, Ragnarok Entry
  • Lili Sano, Moogle Entry
  • Liliana Valeroyant, Shiva Entry
  • Lilith Rose, Moogle Entry

  • Liya Bael, Odin Entry
  • Lokier Ame, Louisoix Entry
  • Lolopika Nanapika, Ragnarok Entry
  • Lord Umbra, Tonberry Entry
  • Lorelai Aldynn, Moogle Entry

  • Lucian St-helier, Typhon Entry
  • Luna Ariana, Cactuar Entry
  • Madie Lunar, Moogle Entry
  • Malmarie Doren, Cerberus Entry
  • Mama Tot, Odin Entry

  • Matsuo Himiga, Shiva Entry
  • Mirael Ayda, Odin Entry
  • Morgana Browne, Lich Entry
  • Mozu Yumishi, Midgardsormr Entry
  • Naru Ayukawa, Phoenix Entry

  • Nino Chalahko, Louisoix Entry
  • Noah Nerina, Balmung Entry
  • Noctis Caelvm, Omega Entry
  • Novi Rae, Odin Entry
  • Nysalia Sol, Cerberus Entry

  • O'ai Fashonti, Omega Entry
  • Otter Hugs, Sargatanas Entry
  • Pandora Aethis, Lich Entry
  • Patient Thorn, Midgardsormr Entry
  • Porina Lepew, Phoenix Entry

  • Pyshalia Ishtar, Ragnarok Entry
  • Qeryn Olo, Shiva Entry
  • Raines Lorian, Cerberus Entry
  • Ranma Saotome, Louisoix Entry
  • Razu Erisu, Hyperion Entry

  • Reiner Luxerion, Cerberus Entry
  • Renard Lefeuvre, Yojimbo Entry
  • Renne Aris, Sargatanas Entry
  • Reo Iseki, Cerberus Entry
  • Rillas Lomelinde, Shiva Entry

  • Ro'toh Bithri, Zodiark Entry
  • Ruruki Ruki, Odin Entry
  • Sacha Desyre, Balmung Entry
  • Scarlet Redworthy, Faerie Entry
  • Seira Loyard, Ragnarok Entry

  • Shiro Silverstar, Lich Entry
  • Siglianda Dalalar, Cerberus Entry
  • Sophia Aintree, Odin Entry
  • Soyil Measy, Phoenix Entry
  • Talo'ta Daxe, Moogle Entry

  • Temporal Vox, Phoenix Entry
  • Thakeeda Ven'o'ren, Shiva Entry
  • Tica Foxworth, Phoenix Entry
  • Timi Rhurla, Moogle Entry
  • Touka Kirishima, Odin Entry

  • Tsubaki Kasanui, Louisoix Entry
  • Uto Kazeno, Oméga Entry
  • Vacur Ciradel, Phoenix Entry
  • V'nesh Tia, Mateus Entry
  • Winnie L'ourson, Moogle Entry

  • Yakumo Fuji, Ragnarok Entry
  • Yaya Grimoire, Cerberus Entry
  • Youndra Eyes, Odin Entry
  • Yue Torioi, Tonberry Entry
  • Zok Argath, Cerberus Entry

Announcing the Winners of The Rising Twitter Contest! (EU)


#4404597

POSTS
126
Sicycre

Hello, everyone!

We recently shared some new details during the recent Adrenaline Rush TV stream in Japan, so I'd like to let you all in on this new information!
Before season 5 kicked off, we showed off the amazing prizes via theDevelopers' Blog!

In regard to the weapons mentioned in the post, the top 10 winners in Season 5 of the Feast will receive special tokens based on their ranking plus anadditional10 tokens for a guaranteed weapon!

Here is the breakdown of how many tokens you will receive based on ranking within the Feast:

  • Diamond: 7 tokens
  • Platinum: 6 tokens
  • Gold: 5 tokens
  • Silver: 4 tokens
  • Bronze: 3 tokens
So if you are at the Diamond rank and have also claimed one of the top 10 spots, you will be rewarded with agrand totalof 17 tokens~!!

Now, I wish we could preview ALL the weapons, but I think showing this one off (if you missed it) wouldn't hurt... Check it out in all its glory!
Click image for larger version  Name:	Picture1.png Views:	803 Size:	1.20 MB ID:	4376
That's also the armor that the top 100 players will receive in Season 5 as well!

Keep up the fight, fellow adventurers!
Who knows, you might be the competitor who reaches the number one spot to obtain this trophy (rewarded to one person per data center)!
Click image for larger version  Name:	Picture2.png Views:	241 Size:	4.78 MB ID:	4377

Stay hungry in the Feast and reach those top spots!

Thank You For the Feast Ticket System


#4402932

POSTS
260
Naoki_Yoshida

FFXIV Producer and Director Yoshi-P here.

It warms our hearts to see such an outpouring of support for those affected by Hurricane Harvey and Irma in recent days. The thoughts and prayers of all of us on the FFXIV development and operations teams are with the people of Texas, Florida, the Caribbean, and the other areas affected by these terrible storms.

Many of you have requested that we suspend estate auto-demolition, as players in these regions may have difficulty logging in at this time. The team understands this, and so we have decided to suspend auto-demolition temporarily.

Commencement of Auto-Demolition Grace Period: September 15, 2017
Duration: 14 days (tentative)


At the end of this two week period, we will determine whether or not it is necessary to extend the grace period, and inform you all of our decision.

Furthermore, as more detailed information regarding the situation on the ground in these regions becomes available, we will continue to discuss internally what other ways we may be able to ease the burden on those affected.

We pray that the recovery efforts go smoothly, and that those of you who were affected will be able to join us again in Eorzea soon.

----------

FFXIVプロデューサー兼ディレクターã®å‰ç”°ã§ã™ã€‚

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[Request] Please Suspend Housing Demolition for NA


#4402349

POSTS
1
EU_Community_Team

Watch the Community Team's live show WOLVES' DEN for a chance to win an amazing prize during the stream!


Final Fantasy® XIV: Onlineâ„¢ (Game) Wolves' Den “ The FFXIV EU PvP Stream Twitch Contest (Contest)

This Contest is being operated and promoted by:

Square Enix Limited registered in England and Wales with company number 01840186 (Square Enix Europe, We, Us, Our) with registered address at: 240 Blackfriars Road, London SE1 8NW, United Kingdom

The Contest is only open to holders of an active Twitch Interactive, Inc. (Twitch) account (Twitch Account) (registration is free) between 1 April 2017 at 12:01 a.m. GMT and 31 December 2017 at 23:59 p.m. GMT (the Live Stream Period) who are resident in the United Kingdom, France, Belgium, Germany, Austria, Spain, the Netherlands, and Norway (the Territories)(altogether Contestants). Residents of jurisdictions other than the Territories may be eligible to enter the Contest under rules applicable to those residents' jurisdictions, if Square Enix Europe or one of its affiliates has posted such rules. Contestants who are residents of France or Spain should refer to the Additional Specific Provisions under these Rules relevant to their country of residence

PLEASE READ THESE RULES (Rules) CAREFULLY. By submitting an entry to the Contest you agree to accept and be bound by these Rules and the terms of any policies referred to in these Rules. We reserve the right to cancel or amend the Contest at any stage if deemed necessary in our opinion and/or if circumstances arise which are outside of our control.

Entry Requirements

Contestants must possess an active Twitch Account and have access to a working internet connection and web browser in order to be able to enter. Contestants are responsible for all connection charges associated with the internet connection and any fees associated with the registration for a Twitch Account (accounts are available for free). Contestants must ensure that their contact information is correct at the time of registration for their Twitch Account, during and after submission of their entry.

By participating in the Contest, contestants are deemed to have accepted ourprivacy policyandcookies policy. Contestants must have a permanent residence in the Territories. Contestants must be at least 18 years of age to enter the Contest. The Contest is not open to employees, directors or other officers of Square Enix Europe or its respective affiliates, agents, media partners and suppliers.

Entry Period

During the Live Stream Period, Square Enix Europe or one of its affiliates (collectively, with Square Enix Europe, Square Enix), shall host one or more live streams in the German language on Twitch athttp://www.twitch.tv/FINALFANTASYXIV, titled ˜The Wolves' Den “ The FFXIV EU PvP Stream' (each, a Live Stream).

Square Enix will publicly announce the specific date and time for each Live Stream in advance. Square Enix reserves the right to not hold a particular Live Stream, or to change the date or time of a particular Live Stream.

During the Live Stream, Square Enix may announce one (1) or more Contest entry periods (each, a Contest Entry Period) which shall last approximately two (2) minutes after Square Enix announces the start of the Contest Entry Period.

Square Enix will, in its sole discretion, determine the valid and official Contest Entry Period should any discrepancies of time occur. Square Enix reserves, in its sole discretion, the right to extend or alter the Contest Entry Period without notification.

How to Enter

The Live Stream (as defined below) and the Contest will be run in the English language.

There is no purchase necessary to enter or win the Contest.

During each Contest Entry Period, the FFXIV Community Team shall present one (1) or more questions related to the Game (Quiz).

To enter the Contest, a Contestant must:

  1. be present in the Live Stream in the Twitch chat window during the relevant Contest Entry Periods
  2. submit the correct answer to each question in the Quiz in a single line in the Twitch chat window (an Entry).

One answer per line per Entry. The Entry must be free of spelling and/or punctuation and/or accent errors. Multiple entries may be submitted. Multiple answers in one Entry shall not be accepted.

Depending on the difficulty of the Quiz, the FFXIV Community may accept one (1) or more answers to the Quiz.

Prize

For each Contest Entry Period, Square Enix shall select one (1) or more (depending on the number of prizes available) Contest prize winner(s) (each, a Contest Winner) in accordance with the Winner Selection provisions below.

Each Contest Winner shall receive a prize as listed in the Appendix at the conclusion of these Rules. The Appendix shall be updated before each Live Stream to list the specific prizes to be given away during that Live Stream.

Contestants may not win or receive more than one Prize. Prizes are not transferable. Square Enix Europe shall not provide a cash alternative in place of any Prize.

Winner Selection

Square Enix Europe shall utilize a computer process to identify and determine the winner(s) in order of correct entries received on afirst-come-first-served basisfor each Contest Entry Period (Winner). Square Enix Europe shall not be liable for any internet connections issues that may affect entries.

The Winners for each Contest Entry Period will be notified within one (1) month of the conclusion of the applicable Contest Entry Period.

Square Enix may choose to send notification messages to each Winner during the Live Stream and, if so, Square Enix may ask each Winner to reply to the notification message within ten (10) minutes (or any other period of time specified by Square Enix) and to provide his or her mailing address. If the Winner fails to provide his or her mailing address within the time allotted by Square Enix, or if the Winner is not present in the Live Stream at the time Square Enix attempts to send the notification message, the Winner shall be deemed ineligible and Square Enix may select another Contestant as the Winner.

Square Enix Europe may publicly announce the name, username, and/or other identifying information about the Winner of each Contest Entry Period in the Live Stream, on Square Enix's social media platforms, and/or elsewhere.

The name of the Winner will be sent to anyone who requests the same within three (3) months of the conclusion of the Contest. Requests should be sent to Square Enix at the registered address above.

No cash alternative shall be provided in place of the Prize.

Inappropriate Submissions

Entries containing obscenity, vulgarity, discrimination, or any other offensive subject matter and/or containing any plagiarized or copyrighted material will not be considered by the judges. Entries which infringe upon copyright/intellectual property, personal credit, privacy, are counter to public order and/or morals, are judged to be grossly deviant from the established theme, do not contain all of the required information or contain erroneous information may face disqualification. Square Enix Europe reserves the right to judge whether or not material is appropriate for public display.

Additional Specific Provisions

Contestants resident in FRANCE:

In accordance with the 6th January 1978 data protection and freedom of information law n° 78-17, we inform you that you have the right to access, rectify and delete information concerning you, by requesting it in writing to the Promoter.

Contestants resident in SPAIN:

The name of the winner will be sent to anyone who requests the same within three (3) months of the closing date and by entering the Contest you hereby agree that the Promoter shall be permitted to do so if you are the winner. Requests should be made via theSquare Enix Support Centre.

LIMITATION OF LIABILITY AND INDEMNITY

TO THE MAXIMUM EXTENT PERMISSIBLE BY LAW SQUARE ENIX EUROPE WILL NOT BE HELD RESPONSIBLE FOR ANY ENTRY THAT IS SUBMITTED TO THE CONTEST THAT INFRINGES THE COPYRIGHT OR INTELLECTUAL PROPERTY OF A THIRD PARTY. YOU WARRANT AND AGREE THAT YOUR ENTRY WILL CONTAIN WORK THAT IS ENTIRELY ORIGINAL TO YOU AND DOES NOT INFRINGE OR INTERFERE WITH ANY THIRD PARTY COPYRIGHT OR OTHER RIGHTS AND YOU AGREE TO INDEMNIFY SQUARE ENIX EUROPE AGAINST ANY LOSS ARISING OUT OF ANY BREACH OF YOUR WARRANTY.

In the event that an entry violates a third-party's copyright, the user's Twitch Account may be suspended or cancelled. All entries and other materials (the "Entry Materials") (including all copyright, trademark, and other proprietary rights associated therewith) submitted by you become the property of Square Enix Europe upon submission, and Entry Materials will not be returned to any contestant. In consideration of our acceptance and review of your Entry Materials into the Contest, you hereby assign to Square Enix Europe absolutely all right, title and interest for the full duration of copyright in and to the Entry Materials throughout the world. Without limiting the generality of the foregoing, you acknowledge that Square Enix Europe will own all rights to use, modify, and make derivative works of the Entry Materials, without separate compensation to you or any other person or entity. You agree to take, at Square Enix Europe's expense, any further action (including, without limitation, execution of affidavits and other documents) reasonably requested by Square Enix Europe to effect, perfect, or confirm Square Enix Europe's ownership rights as set forth above in this paragraph. Entry Materials may be used by contestants only for purposes of the Contest or for private, personal, non-public viewing. Entry materials received by Square Enix Europe may be destroyed by Square Enix Europe at any time following the Contest.

Governing Law

These Rules and all or any dispute arising from them shall be governed by and construed in accordance with the laws of England and Wales.

APPENDIX 1

Last updated 13 September 2017




Live Stream DatePrize(s)
13 Sep 2017 The first three Winners of the Contest Entry Period shall receive the following prize:
  • One (1) FINAL FANTASY XIV: The Feast CHAMPION t-shirt



Official Rules for The Wolves' Den - The FFXIV EU PvP Stream Contests


#4390384

POSTS
172
Bayohne

PAX West 2017 - Questions for English Localization Lead Michael-Christopher Koji Fox


#4389832

POSTS
11
Bayohne
Click image for larger version  Name:	key.png Views:	5477 Size:	1.06 MB ID:	4367

Return to Ivalice
In the world of FFXIV, the Final Fantasy Tactics story is a well-known fairy tale known by anyone from Garlemald. Keeping the FFT story as a base, it also has an essence of FFXII. Return to Ivalice has been designed in such a way that those who do not know either of these can also enjoy it as well. Players will enter Rabanastre as the first part of their journey.

The patch art features Ramza and Delita, and was drawn by Akihiko Yoshida.

Letter from the Producer LIVE Part XXXVIII Update Thread


#4389772

POSTS
11
Bayohne
New Extreme Difficulty Content - Ultimate Series
The general concept behind this series is to serve as the ultimate-level of difficult content which can only be completed by groups that complete the hardest content at that time.

The first one is the Unending Coil of Bahamut (Ultimate). If you see the screenshot, you can see enemies other than Bahamut...

Players will receive a weapon as a reward. The item level is the same as Omega: Deltascape (Savage) v4.0; however, we believe the design will really stand out. Also, upon completion, players will receive a token which can be used to exchange for any weapon they would like, so by completing it once, you're guaranteed a weapon of your choice. There is no update in item level in Patch 4.1, so we're focusing on the final adjustments to the difficulty. Furthermore, there isn't any weekly limit to this, so you'll be able to complete it as much as you want.

Letter from the Producer LIVE Part XXXVIII Update Thread


#4389763

POSTS
11
Bayohne
Cross-World Functionality Update

Alliance Raids
With the introduction of Return to Ivalice, in order for many players to enjoy, it will become possible to make cross world alliance parties.

PvP Custom Matches
Players will be able to start cross-world custom matches. With this feature, you'll be able to hold practice matches and such.

Friend Registration
Players will be register friends across Worlds. You'll be able to register them to your friend list through the contact list.

/tell
Players will be able to send /tells between Worlds.

We're also planning big things in Patch 4.2, and 4.3 as well. There are other things which we believe players will enjoy, so please look forward to more details in the future.

Letter from the Producer LIVE Part XXXVIII Update Thread


#4389757

POSTS
11
Bayohne
Crafting, Gathering, & Item Updates
Continuing from Zhloe, we are introducing a new custom delivery client. Along with this, the weekly delivery reset will be moved to Tuesdays. With this, all token-related content will reset on Tuesdays.

Additionally, beast tribe currencies and the venture scrips will be moved to the currently list.

System Updates
We will introduce a new system called Perform. This is a bard-specific action, which is unlocked at level 30. Individual music notes will be added as an action, which can be assigned to the hotbar to play those notes.

In the future, we would like to gradually add more at home-like content similar to this. New instruments will be slowly added over future updates.

However, please make sure to perform music that is FFXIV-related. We don't mind if you're using it for personal use; however, if songs and music from other titles are being recorded and uploaded frequently, we may have to remove the feature, so we would like to ask for everyone's support...

Letter from the Producer LIVE Part XXXVIII Update Thread


#4389751

POSTS
11
Bayohne
Adventurer Squadron Updates
We're introducing dungeon exploration for the adventurer squadron. We'll add more dungeons that can be challenged in future updates. Players are strong, so please help support your squadron members through these challenges! There is also a Limit Break specifically for the adventurer squadrons. We're also increasing the level cap for the squadron members, and glamour is unlocked once they reach level 51.

Housing Updates
Sorry for the wait! It's finally calming down, so we'll begin the sale of plots in Shirogane along with Patch 4.1 release. Therefore, we won't open the servers before the scheduled Patch 4.1 maintenance time (please keep this in mind)!

Players will be able to swim in all the residential areas. For Limsa Lominsa there's a beach, so not much has changed there. Shirogane was built with swimming in mind from the beginning.

We will be making changes to the maps for the Goblet and Lavender Beds. The Goblet will have a roman-style pool; imagine a pool that nobles might play in. For the Lavender Beds, we imaged a stream in the woods. We would like to introduce them in the next Letter from the Producer LIVE, covering part 2 of Patch 4.1.

Letter from the Producer LIVE Part XXXVIII Update Thread


#4389743

POSTS
11
Bayohne
Battle System-related
We'll continue to make job-related adjustments.
The Crystal Tower will be adjusted so it can be challenged with 1 tank, 2 healers, and 5 DPS like the other alliance raids.

The Lost Canals of Uznair Update
While exploring the Lost Canals of Uznair, players will have a chance to obtain a new map. After exiting the canals, decipher the map to delve deeper into the submerged chambers. There players will be challenged to put their greed to the test, for example, it'll ask if you would like to double down and such. We're aiming to make it so it can be played casually with everyone.

Letter from the Producer LIVE Part XXXVIII Update Thread


#4389732

POSTS
11
Bayohne
New PvP Content - Rival Wings
In this PvP content players will be separated into two teams of 24--the Ravens and the Falcons. Players will be able to ride goblin mechs and do battle. Riding them will grant access to specific actions. There are very strong machina as well, so if you ride them, you'll be able to use powerful actions, which can be used to turn the tide of battle. We would like players to enjoy this new content after completing the newest main scenario, so we're planning to release this around Patch 4.15.

Letter from the Producer LIVE Part XXXVIII Update Thread


#4389723

POSTS
11
Bayohne
New Trial
In an article it was reported that the Extreme version of the trial would contain mechanics from the normal mode; however, this was a minor misunderstanding. In actuality, we included mechanics that was originally planned for the Extreme version into the normal mode.

Shinryu - The Royal Menagerie (Extreme)(The Minstrel's Ballad: ???)
This time, we would like those who were able to clear Omega: Deltascape (Savage) v2.0, but struggling with v3.0, to challenge this. You can imagine something like the Minstrel's Ballad: Thordan's Reign.

New Sidequests
A new chapter in the Hildibrand series will begin. This time around, it will be like a preview episode. Additionally, we will introduce the Kojin beast tribe quests. We tried some different things, so please look forward to it!

The rewards are also little bit different when compared to before. We're planning to discuss these in the next Letter from the Produce LIVE.

Letter from the Producer LIVE Part XXXVIII Update Thread


#4389713

POSTS
11
Bayohne
New Main Scenario Quests
Once you complete the new main scenario quest series, we believe you'll be able to go to the menagerie area once more!

New Dungeon - The Drowned City of Skalla
As we've mentioned previously, there will be one new instanced dungeon for the odd numbered patches, and we'll use our resources towards various other tasks.

Letter from the Producer LIVE Part XXXVIII Update Thread


#4389703

POSTS
11
Bayohne
Click image for larger version  Name:	41.png Views:	956 Size:	148.2 KB ID:	4364

Patch 4.1, The Legend Returns, is scheduled to release in early October!

The patch titles will offer hints into what is going to happen to Doma and Ala Mhigo in the 4.x series.
We'll go over more in the Letter from the Producer LIVE scheduled for mid-September!

Letter from the Producer LIVE Part XXXVIII Update Thread


#4389654

POSTS
11
Bayohne

At the start of the broadcast, we'll be using this thread to post the summary from the Letter from the Producer LIVE Part XXXVIII!

Watch the stream live onTwitchandYouTube.

As we'll be updating this thread throughout the show, make sure to reload every so often! We'll be posting the event summary exclusively in the thread and posting reminders occasionally on Twitter. However, please keep in mind that updates won't be occurring in real-time and there may be a delay.

After we create the full summary, it will be posted in the "Letter from the Producer LIVE" forum.
* Please note that all summary information, including terminology, is subject to change.

See you here at 10:30 p.m. (PDT) / 1:30 a.m. (EDT) / 5:30 (GMT) / 6:30 (BST)!


Letter from the Producer LIVE Part XXXVIII Update Thread


#4384337

POSTS
51
Luxpheras

Greetings,

Thanks for the feedback. It certainly does feel like we're sometimes swimming in Grand Company seals. We've passed this along to the dev. team, and they said they'll consider adding more items that can be exchanged for company seals, such as aetheryte tickets.


Grand Company Seals


#4384199

POSTS
99
Luxpheras

Greetings,

Thanks for all the continued feedback!

We've received some reports and feedback about action lag in PvP content, and would like to share an update with you.

The dev. team has identified an issue where some of the attack actions do not hit the opponent due to communication lag between the server and client. Once actions are executed, the server receives the command to execute. If the opponent is out of range within this short period of time, there are times the attacks won't hit.

Please rest assured that the dev. team is investigating this concern closely and planning to make adjustments to resolve it in the future. As always, we're closely looking at your feedback, so please continue to discuss and leave feedback related to the Feast and PvP content.


Near Future Changes for PvP


#4380660

POSTS
1
Zhexos
Need some tips on how to use group pose? Check out these Developers' Blogs to take your favorite actions and abilities to new heights!
We highly recommend checking out the following blog posts for a rundown on the group pose feature.

Here are some quick tips from us:
  1. Choose the action or ability you want to use.
    The group pose feature will repeat the last emote, ability, or action you have used last. For actions that require a target, you can use it against a striking dummy or against monsters first and then move to a location where you would like to capture the shot. Please note that when you zone into a new area, this is reset, so be sure to choose your /gpose location wisely!

  2. Getting into group pose mode
    You can enter the group pose by either:
    • Typing /grouppose (/gpose) in the chat window
    • Setting up a keybind which can be found under Movement > Pose as Group
    • Adding the Group Pose action under the Extras section in your Actions & Traits menu.

  3. Opening the Group Pose Settings
    Keyboard: [R] or [Numerical Keypad: *]
    Gamepad: [X (â–¡) button]
    These are the default settings for using Group Pose, but for anyone who has already changed the above keybinds to something else, press the buttons in use in [Autorun] or [Subcommand].

  4. Camera Controls
    By default you can move the camera with the WASD keys, and use the Q and E keys to tilt the camera.
    You can zoom in/out as you normally would on your character using the mouse wheel or Page Up/Down keys, but you can zoom further in or out by adjusting the Angle of View Settings under the General Settings.

  5. Freezing the Characters
    You will notice that in group pose mode, you and your fellow party members will repeat the last used action. Press the 1 key, or LT (L2) button on the gamepad to disable/enable all motions, or press the 2 key, or RT (R2) button to disable/enable motion on the target.
    You can cycle through your party members (as well as your companions, mounts, and even minions) by hitting the tab key.

  6. Lights, Lights, Lights!
    Worried about bad weather? You got the action you want, but stuck inside a dark room or a dungeon? Fear not! You have three light sources available in group pose!
    Under the Lighting Settings you can place up to three light sources. The light source will be place where the camera is currently located at, so move that camera around to find the best place to leave a light source! You can then adjust the strength of the lighting by changing the type of lighting, as well as changing the color of the light source.

  7. Color Filters, Screen Effects, Frames, and more!
    Now that you go the perfect zoom, lighting, and angle, it's time to play around with color filters, screen effects, and frames!
    Color filters, screen effects, depth of field, and limb darkening can be found inside the General Settings section and frames can be found inside the Effect/Motion/Subject Settings.
    Be sure to try out different combinations as they can produce some amazing screenshots!


    Here's a couple from us with the group pose UI! (Make sure your UI isn't visible on yours though!)






    Good luck!

Tips on using the group pose feature


#4379396

POSTS
99
Zhexos

Greetings,

We have few more updates to share regarding the plans for PvP moving forward.

Regarding PvP Actions
Prior to Patch 4.0, it was difficult to make modifications to actions for the sake of PvP balancing, as it would also have an effect on PvE. Now that this has become more flexible with the separation of PvP and PvE actions, we will begin to modify these actions, skills, and spells as necessary, including the possibility of completely replacing actions. However, please keep in mind that due to the development process, it may take some time for feedback to be reflected in-game. In the past, we did not make modifications to actions during a PvP season, largely due to the reasons we just mentioned, but we will be making modifications during PvP seasons in the future.

PvP in Patch 4.1
In Patch 4.1, a new large-scale PvP mode will be implemented. Stay tuned for details on this! Also, as we mentioned previously, data center-wide custom matches will be implemented.

As always, we thank you for your feedback, and ask you to continue to share it with us so we can make PvP better together!


Near Future Changes for PvP


#4373323

POSTS
99
Luxpheras

Greetings,

Thanks for the questions and feedback regarding PvP content, balancing and features in Stormblood. We've gathered your thoughts and inquiries and have forwarded them to the dev. team!

While we're unable to answer all of your questions currently, we do want to let you know that one of the requested features in this thread will be coming soon!

We plan to introduce cross-server custom PvP matches in Patch 4.1. This will allow players to host their own PvP events and tournaments with players on their data center, as well as practice The Feast 4v4 matches with multiple team compositions before jumping into ranked play.

As a side note, we would like to assure you that we are regularly reading the feedback provided. We don't always have information we can share right away, so we understand that it can feel like your feedback isn't being properly considered, but we are here reading and sharing it. We understand that it's important to feel heard, and while we cannot reply to every thread, please rest assured that your thoughts are being communicated to the dev. teams in Japan often!

Please continue to share your feedback and show your support for topics by commenting and liking those that you agree with. We'll continue to share this feedback with the dev. team and provide responses whenever possible.


Near Future Changes for PvP


#4360641

POSTS
1
Fazraye

Greetings, everyone!

We're pleased to present the full digest of the Letter from the Producer LIVE Part XXXVII!
If you missed the live stream, or if you just want to watch it again (and again), check it out below!


http://sqex.to/DNk
* Don't forget to select the 720p option to watch the video in HD!

Q&A (After Playing Patch 4.0)
0:08:18
Q: Currently some tanks stack STR on their accessories to increase their DPS, are changes planned for tank accessories themselves?
A: We have received feedback from tanks regarding continuing to equip item level 270 accessories. This puts more stress on the healers, and a lack of vitality may become an issue as we enter Savage. However, top players may be able to clear even under those conditions, so we worry that it will become the norm.

As a result, we have decided to add a minimum amount of strength to accessories in 4.05. I think there are people who are wondering why we haven't addressed this until now despite the fact that requests have been made before. The reason is that if you add strength to a vitality accessary, only the tank will have increased strength stats when level syncing. We wanted to keep stats as simple as possible, but in 3.X, tanks were dealing quite a bit of damage, and we've decided to accept them doing that much damage.

The item level will increase in coming updates, but strength will not scale the same as vitality, so we would like you to keep that in mind. There are some people who suggested that we make it so that item level 270 accessories can only be equipped by certain roles, but even if we did that, there's a chance that characters that already have these item equipped will just leave them equipped. We did not place equipment restriction on them in order to avoid any differences that might arise due to this.

0:12:02
Q: The tenacity attribute for tanks affects the attack and healing potency, and is very powerful; however, it feels like the effectiveness is somewhat held back. Could you please explain why it is set up this way?
A: If we were to make this more effective, the only attribute option players will select will be tenacity; therefore, we currently have no plans to change this.

I believe players will be able to feel the effects of tenacity in Omega: Deltascape (Savage).

0:13:17
Q: Currently paladin feels like it excels both in offensive and defensive capabilities, are there any plans for adjustments to warrior/dark knight?
A: We made adjustments in 4.0 so that the three tank jobs can equally perform as a main tank or off tank. However, paladin has a tendency to be too strong in terms of DPS, so we increased the potency of warrior/dark knight actions and increased their base damage.

Making the cast time for paladin's Holy Spirit so short made it too powerful, so we will be making adjustments around that point. We'll also be removing the reduction in the Oath Gauge when switching oaths.

For warriors, we will remove the halving of the Beast Gauge when changing stances. Up until now, the consensus was that you'll waste your Beast Gauge if you didn't use it up first because of the halving. Therefore, this change is to address this.

Warrior's Shake It Off will be adjusted, so that effect will be something different. We already have ideas for the adjustment, but the implementation will be sometime after Patch 4.05.

Dark knight will see potency increases in combo damage and the effects of Quietus will be adjusted. We made as many adjustments as possible by Patch 4.05, so we would like for your to please try out Omega: Deltascape (Savage), and continue to give us your feedback.

0:18:47
Q: With role actions, each of the jobs are now able to take various actions; however, for healers, there are important role actions such as Protect and Esuna, so I am having trouble deciding on what to set. Do you have plans to increase the amount of role actions that can be set?
A: There are no such plans at the moment.

For Protect, it's becoming increasingly rare that it's not used. We debated until the very last adjustments were made discussing if it makes any difference if we kept or removed this spell. For this, we would like to make considerations based on player's feedback.

0:19:57
Q: From Patch 4.0, cards you draw and your Aetherflow stacks aren't displayed on the party list anymore. Because of this, if the party has two astrologians or scholars, we cannot check each other's status and this is very inconvenient. Do you have plans to revert this so, the status can be checked through the party list?
A: I believe this is a situation that will likely to occur when matched using the Duty Finder.

The difficulty is set so you do not have to be particular about the status of other players; however, we did receive requests to have this reverted back from those who play these jobs as their main. We won't make the same adjustment to all jobs, but we're checking each job individually. We are currently working to display scholar's Aetherflow, and astrologian's card status on the party list. However, since this change is quite big, we're planning to address this around Patch 4.1. In addition to this, we received feedback that when there are two white mages in the party, it is difficult to tell which confession stack is which, so we would like to look into this as well.

0:21:50
Q: Scholar went through many changes, having lost a DoT, the damage lost from AoE due to the Bane rework, and nerfs to the faerie healing. In comparison to the other healers, it feels that they have lost quite a bit. Are there any plans for adjustments?
A: After balancing the three healing jobs, the faerie's healing was still too powerful. Therefore we decided to go in the direction of lowering the faerie's healing potencies.

However, by limiting what they could do, we received feedback on how the available options for AoE was reduced, and that their job feels boring now. For this reason, we'll make various adjustments in Patch 4.05.

We will also make adjustments to white mage and astrologian.
*Please see the 4.05 patch notes for adjustment details.

0:25:14
Q: It was explained that in Patch 4.0 the focus was to reduce the large DPS disparity, but certain jobs feel more reliant on player skill than others. Are certain jobs intended to maintain that difference?
A: One of the main concepts when creating a job is that even if you played a job from the same role, they will have a different gaming experience. So with this base rule in place, we check to see whether the job is fun to play or not. And of course, there will be situations where one job may feel easier/harder to play than others.

Until now, we increased the damage output on jobs based on the difficulty. However, moving forward, we're thinking to balance the difficulty to control for those that are much more difficult than what we assumed.

0:26:22
Q: When comparing dragoon to other DPS jobs, for the amount of difficulty there is to play them, their DPS seems low. I understand that dragoon has strong support actions such as Battle Litany, but do you have plans to make adjustments so that dragoon can deal strong damage on their own, similar to how it was in 3.x?
A: For damage output, we'll make adjustments by expanding on aspects following the above mentioned concept.
*Please see the 4.05 patch notes for adjustment details.

There are some requests to make it easier to perform combos from the flank/rear, but if we decreased the amount of positionals any more than it currently is, it will end up where you're only attacking from the rear. In Patch 4.06 we made adjustments to dragoon and ninja so that their loss of damage from missing positionals is decreased by lowering the bonus given from positionals. They have been buffed to some degree, so we would like you to try it out and leave any additional feedback you may have.

0:28:27
Q: The new monk skill Riddle of Fire is a very powerful buff, but because the effect increases the GCD, it is very stressful to play. Monk had a feeling of speedy combat, so if adjustments are possible, please implement them.
A: We considered Greased Lightning IV, but felt it would become too fast and widen the gap between player DPS even further. We understand that you may feel more stressed about the recast time increase rather than the buff itself; however, I'm sure players will see the effect of this from prolonged battles, such as those from Omega: Deltascape (Savage). Despite this, if we do receive more requests, then we'll consider it; however, we believe it's somewhat complete, so we would appreciate if you could first try it out.

0:30:28
Q: I'm a machinist main, but I am concerned because despite the difficulty of the rotation and managing the Heat Gauge, my DPS is not very high. Machinist itself is enjoyable, but in comparison to Bard, it feels lacking in support abilities as well as DPS. Please let us know if there are any adjustments planned.
A: Perspectives vary from player to player regarding what they would like to see done for machinist.

Machinists are better suited for certain content compared to others, and due to the current difficulty of Heat management and how it is affected by fights, as well as the visible difference between Machinist and Bard in content, we have made it easier to manage the Heat Gauge. In addition, we will be raising their overall base damage.
*Please see the 4.05 patch notes for adjustment details.

0:32:33
Q: Demi-Bahamut is quite large. Do you have any plans to make adjustment to his size or transparency?
A: I know that there are requests to make it translucent, but this is would be difficult to do, as the amount of processes increases greatly when two translucent objects overlap one another. For this reason, we're currently looking into a text command which can be used to change the size of Demi-Bahamut. I'm sure there will be players who would like the size to remain as is, so we're making it so that players can adjust the scale on their own. However, please note that this process is quite complex, so we'll need some time until this can be implemented.

0:34:31
Q: Sustain was very useful in some content. I would like to know why this was removed.
A: We had it set so that pets would take reduced damage from enemies, and the policy was to reduce the number of actions as much as possible, so we decided to remove it. However, there were some players that used it quite a lot, so we would like to discuss some more with the dev. team.

0:35:35
Q: Red mage's Vercure is affected by the intelligence attribute, but would it be possible to change summoner's Physick so that the cure potency changes with intelligence?
A: Red mage was born from both white and black magic; however, summoner is different. Each of the jobs have their own roles. If all jobs were made equally, that would basically make every job the same. From a gaming perspective, I believe it would be more fun to have differences, so we carefully made adjustments so that the jobs do not become the same.

0:42:46
Q: Because Sprint no longer consumes TP, it is easier to use in combat. However outside of combat, the increased cooldown is inconvenient. Would it be possible to make adjustments, such as lowering the cooldown in cities?
A: We're going to start looking into this, but this requires making changes to the core of the system, so it will take some time.

0:44:09
Q: For PvP, would it be possible to change the system so that you can earn experience points for the job you entered with, rather than the job you finish the match with? I think this would help those who participate in the content for leveling purpose, so they can still change their jobs inside to meet the needs of the party.
A: This idea was on the table when we were making PvP-related adjustments in Patch 4.01. We discussed how it'll create a situation where the players are earning experience points for a job they didn't play, which goes against the entire point of earning the experience points. We want some more time to continue discussions regarding this.

0:45:19
Q: Due to the large amount of job action changes in 4.0, some jobs may feel very different when level synced in dungeons level 50 and below. Concerning tanks, in 4.01 it became easier to maintain aggro. Will other jobs see similar changes?
A: If adjustments are made for each job, it will ruin the overall balance, so there are no plans at the moment. However, when compared with 4.0 dungeons, it's true that 2.X dungeons don't feel very comfortable, so we plan to make adjustments that will allow players to proceed at a faster pace such as adjusting monster HP.

The policy we will be following for this adjustment is to make all dungeons up to level 49 easier and make all dungeons after that up until 3.X require a little more time to complete. There are no plans to make changes to 4.0 dungeons.

0:47:32
Q: It's hard to get a group for alliance raid content, such as the Crystal Tower. Do you have any plans to address this?
A: We're currently working on an alliance raid roulette. Players will also be able to make alliance raid parties across other Worlds as well. These are scheduled for Patch 4.1. As for Labyrinth of the Ancients, we're making adjustments so the party structure will only require one tank rather than two; however, we may not be able to make this adjustment in time.

0:48:56
Q: I would like the rewards for Seal Rock achievements, but queues take a very long time to pop. Would it be possible to make it so these achievements can be earned from the Fields of Glory (Shatter) as well?
A: We're currently estimating the amount of development workload needed, but we're considering changing the rule every week. However, this means introducing a new rule to the servers, so more time is needed to make a decision.

0:50:08
Q: As an FFV fan, I was really excited to see how Omega: Deltascape was recreated. I'm really curious to find out if there's any backstory for this. Could you please tell us anything?
A: Thank you! In FINAL FANTASY V, Omega's lore was set in a way where you didn't know where it came from; therefore, people thought it came from the void. As for the bosses, they aren't the same bosses from that game, but those recreated by Omega's memories.

Also, there's a rumor that there will be a V5.0, but there is no V5.0. We did mention that we'll prepare a difficulty for those who complete Savage mode of V4.0; however, this isn't V5.0. While we cannot go over the details just yet, I believe it'll be something people can enjoy.

0:54:54
Q: The blow dart quests were very fun! Are there plans for the mechanic to return in future content?
A: It's been said that there is little variety in FFXIV side quests, so we looked into including a new mechanic. What we came up with this time was blow darts. We plan on adding as many new games as possible in the future. Just note that, there are no plans to use blow darts in a battle content.

0:57:26
Q: We liked the showdown scene in Azim Steppes. Will we ever be able to replay event battle instances, just like dungeons?
A: There are requests on the forums as well to make it so past event battles can be replayed, so we're discussing it with the person in charge. But there are a great number of them, and they were made on the premise that they would only take place once, so it will be difficult to do this for all of them. However, we have been discussing making the popular ones replayable, but we would like more time on this.

0:59:15
Q: Are there plans for a Namazu minion?
A: Yes.

01:01:48
Q: Do you have plans to implement quests where Magnai will find his moon?
A: There might be a quest with Magnai and Sadu, but only the Dawn Father knows.

01:03:27
Q: I really liked the performance from the last boss in the main scenario quest. Was this done to bring back the experience from the Super NES days where you lose your precious play time from not saving?
A: I lost a lot of my play time right in front of a save point in FINAL FANTASY V...

The manager from the design team, Takai, also lost his precious play time to this trap, and the debug team said we should make some adjustments to tone it down (referring to the Tidal Wave mechanic in the first phase of the battle) but Takai told them I fell into this trap before as well and left it alone.

For the overall battle itself, we were worried about the difficulty level, but since it's the last boss, we made it strong. We also talked about how we won't make anything stronger than that.

01:06:13
Q: I really liked the area where we had our showdown with Zenos, and I would like to visit it again freely after the main scenario quests!
A: We've had many requests from people who want to take screenshots.

Later on in the storyline, players will revisit this area once again. We set collisions in place, so that players can walk around; however, the time is locked to evening. There are other areas such as the Archbishop's room that are only visited in events, which are heavily requested to be visitable outside of quests, so we'll consider these as well.

01:08:12
Q: Please let us know if you've finalized the number of slots that will be added in the second Inventory and Armoury Chest expansion.
A: We mentioned we'll observe the situation after 4.0 to decide on the timing; however, this has created more stress load on the servers than we assumed, so we would need to rethink our method before expanding any further. For things related to items, there are other factors such as the item sorting feature through the app, so we'll follow-up on this once we have any update.

01:09:34
Q: The inventory and Armoury Chest expansion has helped a lot, but would it be possible to increase retainer's inventory as well?
A: The number of items available has increased in Patch 4.0. We're making sure that important data isn't lost, and also that it can't be exploited, so it's difficult to just simply add more slots. Currently, the disparity between those who use a lot of item space, and those who don't, is quite large, and we're a bit worried about this. We would like to observe the amount of items being used post the launch of 4.0 before we make future adjustments.

01:11:07
Q: As a turtle lover I was concerned and it feels strange to me that the Adamantoise spins rapidly and emits fire underwater. Also, it would be nice if the Sahagin's Elbst mount could swim.
A: There would be some amount of cost required for the team to be able to make the Elbst available underwater, but we would like to work on these as we can. As for Adamantoise, you see, he's actually not swimming underwater, he received the belessing from Warrior of Light and is able to move about the same way they do on land or in air. Is that a bit far fetched...?

01:13:13
Q: Is there any particular reason why Zenos' scabbard spins so rapidly? Is it spinning by force of will or some kind of switch?[/B]
A: The reason is Because it looks cool.

Also, as katanas quickly degrade as they cut, Zenos keeps many of them on hand so that he can always use a new one.

01:14:39
Q: The jumping challenge in Kugane was really fun. Could you please tell us how this was created?
A: When I got the request to do the final check on Kugane, I discovered that the team made it so you could only get up about half way. It wasn't that difficult to create a route to go up higher, but in order to make the stress load from the graphics as low as possible, we had to simplify some parts. We checked over to see whether or not any portions of the graphic were cut off, such as the ocean, and then extended it so you couldn't see this. The background team worked very hard to create this, and I believe it turned out really well. I would like to like to add some more in future and I would like to increase the number of jumping puzzle games in Gold Saucer as well.

01:17:18
Q: Estinien was really cool! Will there be an opportunity to meet him again?
A: Perhaps there is a chance if everyone wishes for it. Personally speaking, I feel he is a member of the Scions, but he isn't the type to directly interact with them. My image of him is that he helps members in need from the shadows.

Regarding Rewards from Omega: Deltascape (Savage)
01:19:51

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There were be more opportunities to obtain weapons in V4.0 (Savage).

The Lost Canals of Uznair
01:25:14

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More updates are planned for patch 4.1.
We're thinking of adding something like a hidden room.

Special Guest Section
Guest: Art Director Hiroshi Minagawa


01:42:16
Q: Your title has changed to Art Director, but are you now able to work on a wider range of things? Please tell us about your current job!
A: Minagawa: During A Realm Reborn, as a Lead UI Artist, I was in charge of the UI mainly; however, from 3.0 I adjusted the lighting in the field, and also managed the staff of the Background Art team. In 4.0, I was also looking at field lighting and such. I am also in charge of various things outside of the game as well, such as editing the package CG.

Yoshida: Since 3.0 he made overall graphic adjustments fitting my design orders, such as making lighter areas lighter, darker areas darker, so we matched his title to this.

01:44:25
Q: With the job gauge, we can better manage the buffs; however, we still need to check the buff and debuff section for any specific changes. For some jobs like bards, I feel that we need to pay attention to more sections now. Would it be possible to check the Procs from the job gauges?
A: Minagawa: We are working together with the Battle team, and based on the stats the party members cannot see now, we are looking into which stats to revert back to buff display. At the same time, we are also working on a simplified version of the job gauge. We will follow-up on the specific details of the adjustments.

In addition to this, we received comments where players have trouble deciding where to place the current buff/debuff status information because it is displayed in a single row. Along with the job gauge improvements, we are looking into the separating the buffs and debuffs, and those that are not directly related to battle, such as company actions.

01:47:09
Q: Please tell us implementation plans regarding the simplified version of the job gauges that Yoshida mentioned in previous Letter from the Producer LIVE.
A: Minagawa: As mentioned in the previous question, we are currently moving forward with the development, and we are hoping to implement this in Patch 4.1. We also received requests to adjust the transparency, so we are considering this as well.

Yoshida: As a priority, we are looking into which information to include in the job gauges, and then we will apply that to the simplified version, which is currently being developed.

01:48:29
Q: Do you have plans to add an option to turn on/off the job gauges?
A: Minagawa: Yes, we do. Please wait just a bit longer.

01:49:04
Q: In regards to the Focus Target, would it be possible to add a setting where the buff/debuff you used are prioritized? Also, are there any plans to add a setting where you can display the buff/debuff into separate HUD elements?
A: Minagawa: We are currently looking into separating the buff and debuff display from the target information, so we will consider that after this.

01:50:03
Q: I would like filters in Party Finder that would allow me to narrow down results to groups that I can join and meet my requirements, would this be possible to implement?
A: Minagawa: At this moment, we are not able to filter desired requirements; however, we did receive requests to hide the locked content, so we are looking into an option to hide these. We are also making locked content show on the bottom of the list as a default. We are planning to implement this sometime around Patch 4.1.

01:51:28
Q: I would like to know if there were any major difficulties during the development of 4.0!
A: Minagawa: For User Interface, we caused an inconvenience for those playing on the PlayStation®4 version and I would like to apologize for that. For this reason, it felt like we were probably busier after the release than during development.

01:52:15
Q: As you were part of the original staff of FINAL FANTASY XII, how much were you involved in the FINAL FANTASY XII: The Zodiac Age? It's not an FFXIV related question, but I love FFXII, so I would like to know.
A: Minagawa: I tried hard to make it look like I was not involved too much on the project. I was invited over at the start of the development, and have attended about 10 meetings to discuss overall objectives and such. As for graphics, the original staff was in charge, so I let them handle those, and in the later half, I was creating the logo.

Yoshida: The quality of the original FINAL FANTASY XII was very high, and since it is very detailed, I believed it could stay strong years after. I was honestly surprised we were able to make a HD version out of what was already high quality.

Minagawa: In cutscenes you can see fine details, such as character's eye movement, but this was already in the data on the original version. At that time, most of us were still using CRT TVs so we were not able to notice the minor details, but I was able to notice them this time. That person behind these cutscenes is currently in the FFXIV team.

Yoshida: In Patch 4.1. we are introducing the Return to Ivalice, so be sure to try it out.

01:55:33
Q: Alongside Return to Ivalice, I would like to see Matsuno and Minagawa conversing! Do you two go out to drinks often?
Q: I would like to set unlearned actions on my hotbar. I would like to get used to my final hotbar layout by level 70, so it would be very helpful to be able to set them earlier!

01:58:25
Q: I would like to set unlearned actions on my hotbar. I would like to get used to my final hotbar layout by level 70, so it would be very helpful to be able to set them earlier!
A: Minagawa: Until now, we thought it would be confusing to have all skills visible from the beginning, so we limited it. Starting in 4.0, we have made all actions visible to make it easier for players to see the difference. Since we already show them, we will look to see if it can be set.

01:59:54
Q: Do you have plans to implement a feature where we can change the order of our linkshells?
A: Minagawa: We have had this request since 2.x, and back then, we mentioned this was very difficult to do. However, while working on cross-world features, such as adding players from another World to the friend list, we may be able to make this adjustment.

02:00:48
Q: In a previous Letter from the Producer LIVE, during the test broadcast, you mentioned about a feature that will display the chat log only when it has been updated. Has there been any update to this feature?
A: Minagawa: We have not made any progress. Will discuss once again with the person in charge.

02:01:41
Q: Will it be possible to adjust the size of player and NPC names? It can get difficult to see depending on the resolution of the monitor, so it would be appreciated.
A: Minagawa: 2D objects (such as nameplates) visible in 3D are processed together. For this reason, it would be difficult to scale specific UI elements. We will see if we can do this by scaling all UI elements together.

02:03:44
Q: Do you have plans to implement a UI where we can see the inventory from all retainers at once?
A: Minagawa: We have no plans to implement this as it creates a lot of stress on the server. If we were to download the retainers' data locally, then it may be possible; however, it will not be consistent when looking from a different client. If we tried hard, it may be possible to just view the inventory, but it would be difficult to do more than that.

Yoshida: However, we are planning to make big adjustment/changes to glamour, and considering features such as recalling the appearance from equipment you previously owned.

02:05:47
Q: Please tell us about your biggest mistake in life, and how you overcame it.
A: Minagawa: I moved out for my entrance exams, but I did not go to school, and my first place I worked part-time became my first workplace. At the time, the game industry was not as big, and my relatives were worried. That was the hardest time of my life. The good thing is that it turned out okay.

02:07:41
Q: When calling out a retainer, you are forced to face towards the retainer, but would it be possible to add an on/off setting so we can change this?
A: Minagawa: This may be possible if we touch the base section of the event script; however, there is a possibility that a retainer is processed in a completely different way, so I will confirm this.

02:08:18
Q: I would like to be able to preview equipment in a larger window. Will this be expandable in the future?
A: Minagawa: It would require some resource, but I think it is possible. Until now, it was difficult to secure the VRAM needed to render on low-end machines, but since we are able to make some adjustments now. While we have to check if this is possible or not, we will consider it.

02:09:58
Q: The map in 4.0 is very large, but please let us know what improvements or difficulties you had when creating the 2D map.
A: Minagawa: With Ala Mhigo and Doma, the new world map is about twice the width of the previous one. The Art team worked hard to create this. For the standard maps, the method for creating them is set, so it was not that difficult; however, we struggled a lot for the expanded region maps. This was relatively easy for 3.0 and 4.0 areas, but there were lots of unused space for 2.0 areas, so it was difficult to put them together.

02:11:09
Q: Are there any plans to make Lodestone event functions and journal entries available in-game?
A: Minagawa: This is very difficult to do, so we have no plans to do this. If we were to address this, we would have to do a major overhaul of how the memory is created and such.

Letter from the Producer LIVE Part XXXVII Digest (8/10/2017)


#4360337

POSTS
228
Luxpheras

Hello adventurers,

Thank you all for continuing to provide feedback on summoner and the adjustments made in Patch 4.06.

As some players have pointed out, Yoshida made a comment regarding summoner adjustments on a recent community broadcast before the release of Patch 4.06:

"I believe we need to make several changes to summoner's system, but it will take some time and it will not be ready by Patch 4.06. Therefore, we'll make adjustments that can be done through data first."

We understand that you may be anxious for more information, but for now we wanted to share an acknowledgement that the team is aware of your concerns and is looking into how to proceed.

Thank you again for continuing to provide extensive feedback and suggestions. Please continue to share your thoughts with us, and we'll be sure to pass it along to the dev. team!


SMN 4.06 Changes


#4358481

POSTS
48
Luxpheras

Greetings,

Thank you feedback regarding the start of the Feast Season Five and balancing in PvP.

As mentioned by our counterparts, the main reason that no PvP-related adjustments were made in Patch 4.06 is because the dev. team didn't feel they had enough 4v4-focused data to base further adjustments on.

While some adjustments were made in Patch 4.05, many of the players were focused on new PvE-content like Deltascape (Savage). With fewer players participating in ranked matches, the team wasn't able to collect enough data necessary for appropriate balancing and adjustment by the time Patch 4.06 was being finalized. While feedback from the forum, and other sources, is constantly being collected, the dev. team uses that in conjunction with game data as well.

With the start of Season Five, we expect more players participating in the Feast and ranked matches. Naturally, we'll be seeing more feedback and have more data to work with; however, the team will require some time to make changes based on the this data and the feedback we receive. We'll observe the situation during the season and make adjustments as needed moving forward.

The dev. team will check and make considerations on the suggestions received, so we ask you to please participate in the Feast, and continue to share your thoughts with us here on the official forum, and elsewhere.

With that said, I wish you luck to all those participating in Season 5!


Absolutely no balance changes for PvP in patch 4.06?


#4358312

POSTS
135
Luxpheras

Hello there!

Thank you for the continued feedback in regards to the changes made to Sprint in 4.0.

In the previous Letter from the Producer LIVE, Yoshida mentioned that while we require some time, the dev. team is considering making adjustments to Sprint outside of combat.


Unlimited Sprint outside of Combat or Combat Zones.

Latest Lodestone News


Patch 4.1—The Legend Returns Special Site Debuts
Visit News Post - September 21, 2017, 8:00 am

In anticipation of the release of Patch 4.1—The Legend Returns, we are pleased to present the special preview site featuring information regarding the main scenario, and much more!

Peruse screenshots of the upcoming Return to Ivalice alliance raid dungeon, developed in conjunction with Yasumi Matsuno and Keita Amemiya acting as guest creators. You can also find new screenshots and details for the Drowned City of Skalla dungeon and the new housing area Shirogane! We will continue to update the site as we move towards the release of Patch 4.1 in early October, so please look forward to it!

Proceed to the The Legend Returns special site.

Patch 4.1 Main Scenario Preview
Visit News Post - September 21, 2017, 8:00 am

Patch 4.1 is fast approaching, and today we offer you a sneak peek at what’s to come in the main scenario!

Read on for details.

Patch 4.1 Dungeon Preview
Visit News Post - September 21, 2017, 8:00 am

Patch 4.1 is nearly here, and today you can catch a glimpse of the newest dungeon, the Drowned City of Skalla.

Read on for details.

Mega Mog Station Sale Reminder
Visit News Post - September 21, 2017, 7:00 am

The Mega Mog Station Sale ends on Monday, September 25, 2017 at 10:00 p.m. (PDT).

Read on for details.

Letter from the Producer LIVE Part XXXIX
Visit News Post - September 15, 2017, 11:30 am

The date has been set for the thirty-ninth installment of the Letter from the Producer LIVE! The live stream will feature the second half of a two-part special previewing patch 4.1. Don’t miss this chance to get the latest information to come out of Eorzea.

Check out the details on how to view the broadcast.

Shirogane Housing and Relocation
Visit News Post - September 14, 2017, 12:00 pm

Starting in patch 4.1, players will be able to purchase an estate in the residential district of Shirogane. A new relocation feature will also be introduced, allowing players to move their private or free company estate to another district.

Read on for details.

The Feast Season 5 Ending Soon!
Visit News Post - September 14, 2017, 9:00 am

The bloody banquet continues─but not for much longer. Season 5 of the Feast will draw to a close with the release of patch 4.15.
Devour your rivals, and prove yourself the most savage of the pack!

View the Feast Rankings page.

FINAL FANTASY XIV at Tokyo Gameshow 2017!
Visit News Post - September 8, 2017, 9:30 am

The 2017 edition of the Tokyo Game Show is nearly upon us, and FINAL FANTASY XIV will be there in full force! Do battle with fellow event-goers in the Feast, or if you’re new to the game, create a character and learn the ropes of adventuring in Eorzea.

Read on for details.

FINAL FANTASY XIV Orchestral Arrangement Album on Sale!
Visit News Post - September 8, 2017, 8:30 am

The Eorzean Symphony─our first full orchestra concert─will be held on September 23, and we’ve prepared a special selection of songs from the performance in the FINAL FANTASY XIV Orchestral Arrangement Album. Treat your ears to the awe-inspiring music of Eorzea as you’ve never heard it before!

Proceed to the special site.

FINAL FANTASY XIV Fan Kit
Visit News Post - September 8, 2017, 8:00 am

We’ve released an exciting new fan kit including artwork shown during the four-year anniversary broadcast. This latest addition will give your PC and smartphones a great new look!

Download the fan kit.

FINAL FANTASY XIV Fan Kit
Visit News Post - September 7, 2017, 7:00 am

We've released an exciting new fan kit featuring adventurers living it up beneath the waves. This latest addition will give your PC and smartphones a great new look!

Download the fan kit.

Announcing The Rising Twitter Bash!
Visit News Post - September 4, 2017, 7:00 am

It’s hard to believe that four years have passed already, with memories of our journey across Hydaelyn so fresh and vivid in our minds. To celebrate, we’ll be hosting The Rising Twitter Bash where adventurers will have a chance at winning a rare Ahriman choker accessory!

Read on for more details.

New Optional Items Available!
Visit News Post - September 4, 2017, 7:00 am

New optional items have been added to the FINAL FANTASY XIV: Mog Station!

Read on for details.

Gather One, Gather All─Yo-kai Watch Returns to Eorzea!
Visit News Post - September 3, 2017, 3:00 am

The Yo-kai Watch and FINAL FANTASY XIV collaboration event is underway!Join Jibanyan, Whisper, and the other Yo-kai as they gather once more in Eorzea.
By befriending them, you can obtain special rewards such as collaborative weapons, minions, and even mounts!
But you’d better hurry—these exclusive items are only obtainable during the event!

Read on for more details.

* Because this event is identical to the one previously held in 2016, unused Legendary Yo-kai Medals can be used to exchange for Yo-kai weapons. Please note, however, that samurai and red mage weapons are not available.

The Four-Year Anniversary 14-Hour Broadcast begins Friday, September 1!
Visit News Post - August 30, 2017, 11:00 am

The four-year anniversary 14-hour broadcast kicks off on Friday, September 1, 2017 at 8:00 p.m. (PDT)! Join us and our special guests as we celebrate this momentous occasion!

Peruse the full schedule and guest line-up.

Letter from the Producer LIVE Part XXXVIII
Visit News Post - August 30, 2017, 10:55 am

The date has been set for the thirty-eighth installment of the Letter from the Producer LIVE! The live stream will feature the first half of a two-part special previewing patch 4.1. Don’t miss this chance to get the latest information!

Read on for details.

Patch 4.06a Notes
Visit News Post - August 29, 2017, 2:00 am

Patch 4.06a offers a number of adjustments to PvP actions based on player feedback.

Read the patch notes.

The Rising
Visit News Post - August 25, 2017, 8:05 am

Sunday, August 27, 2017 marks the fourth anniversary of FINAL FANTASY XIV! To celebrate this momentous occasion, we’ll be holding a special in-game event: The Rising.

Read on for details.

Tales from the Storm Updated!
Visit News Post - August 25, 2017, 8:00 am

As we celebrate the fourth anniversary of FINAL FANTASY XIV, we offer you a glimpse into the lives of several central characters with Tales from the Storm! Today we invite you to pore over the final installment: O Nhaama, Where Art Thou.

Read the fourth story.

* Please note that Tales of the Storm may contain spoilers from the main scenario.

FFXIV Storms into PAX West 2017 – Updated
Visit News Post - August 25, 2017, 7:00 am

Stormblood took us to the Far East, and now the FFXIV team heads west to attend PAX West 2017 in Seattle! We’ll be hosting a Battle Challenge for attending adventurers to test their might against the Lord of Revel himself, as well as a Lore and Localization panel with the one and only Koji Fox!

Read on for details.

HQ Needed for this!

I've been sending my retainer out on the 61 venture since the 2nd week of Stormblood with no luck. It says here that it's common. :/

Available via retainer ventures (hunter retainers) around levels 54-58, I think 10 pieces/venture.

scrips are better

Found at x19.9: y22.5

I think youre mistook this for Growth Formula Alpha. The Beta formula isn't available at housing NPCs

Not desynthesizable. It says it is reducible by Fisher Lvl 66.

This is Churning Mists

It popped at 6pm not 7pm today 9/18/2017.

Can only gather once per node. Bountiful yield I and II does not effect number gathered.

Requires 3x http://xivdb.com/item/5004. Requires you to http://xivdb.com/action/297http://xivdb.com/item/4978 until you get them.

To catch them: http://en.ff14angler.com/fish/135


My personal opinion:

Just skip this one if it comes up, unless you have a TON of perception and every second Silverfish is HQ... Fisher leves already take long but this one especially. I've been fishing for the other leves from this NPC for hours and haven't gotten a single fish because either a) I didn't get HQ Silverfish or b) I just got http://xivdb.com/item/5002 out of it (which has no use besides Desynthing). The luckiest I got was Mooching a Silverfish, getting an Assassin Betta HQ, mooching that, getting another Assassin Betta HQ, mooching that and getting an Assassin Betta NQ. So... there's that.

Requires 3x http://xivdb.com/item/4989. Up to 9 can be turned in at a time (in sets of 3, including HQ of course).

To catch them: http://en.ff14angler.com/fish/109

Requires 3x http://xivdb.com/item/5006. Only 3 can be turned in at a time, there is no multi-turn-in.

To catch them: http://en.ff14angler.com/fish/139

Requires 3x http://xivdb.com/item/5003/. Up to 9 can be turned in at a time (in sets of 3, including HQ of course).

To catch them: http://en.ff14angler.com/fish/131

foret du nord 4eme emplacement

I honestly don't know.. I wasn't aware that quest in the beginning area was repeatable! I thought it was a 1-time only thing, like the majority of the other quests in the game..will need to test that I guess!

Can also be bought in a few places :

  • Elbert (The Jeweled Crozier, Ishgard)
  • Independant Merchant (Ala Gannha)
  • Merchant & Mender (Byron's Bred)
  • Merchand & Mender (Castrum Oriens)

Price around 36-37k.

East Shroud, 9 EZ, Slot 1

nouvelle coordonnées
X:30 Y:35

West Banepool (10,10) seems to be the best location for these. I tried Unfrozen Pond first, only got 1 in 21 casts (was mostly catching Abalathian Smelts). Went to West Banepool and the first 2 casts were Ice Faeries. This was using Caddisfly Larva.

Not to mention that sometimes values shift around in the game's files when SE does a major patch, so when that happens and the main admin doesn't catch it quickly enough, the site will misread them and show something completely different there. Having a comment stating the HQ stats does no harm to anybody! Mr Neelix needs to chill :(

Sometimes obtainable from Wondrous Tails.

Straight catch with Bream Lure at the lake in the center of Isle of Zekki, Ruby Sea (x9y27).

Correct me if i am wrong, but can't you re-do the quest at the beginners arena to get another one?

911 gathering / 904 perception for 50% HQ

You can't get this back again if you throw it away :( Not even from the Calamity Salvager. If you really want it, you'll have to contact a GM and ask them to restore it.. but they only offer a limited number of restores, so you have to judge if it's really worth it to you.

Leve Information:
Starting Location: http://xivdb.com/npc/1001794/eustace @ 12x ; 9y in http://xivdb.com/placename/40/ul'dah+-+steps+of+nald
Delivery Location: http://xivdb.com/npc/1001220/juliembert @ 24.8x ; 20.5y in http://xivdb.com/placename/129/quarrymill
Item required: http://xivdb.com/item/5477/enchanted+silver+ink
EXP: 20,578 for NQ; 41,156 for HQ
27 HQ are needed for Leveling from Lv20 to 25

My apologies! I don't know why I forgot to put the information in! Thanks for getting that information!

You can catch this at the Goblinblood in South Shroud with a Brass Spoon Lure too, if you're doing levequests in the area.

Rhalgr's Reach at (X12.5, Y11.3)

I have a screen shot for The Forlorn , but idk how to link it :(

Fishing hole at about X:12 Y:10.8 in Mor Dhona, between the two waterfalls.

Can now be exchanged against Voidrake at the Curious Crop Exchange shop (Material Supplier (Housing) or Apartment Merchant > Curious Crop Exchange).

Je récapitule vos postes pour que ce soit plus visible :
12.8 30.6
17.3 33.7
24.4 21.5
22.7 27.3
32.0 18.8
34.7 17.1

The Sea of Clouds ( 18.6 , 16.4 ) Z: 3.3

Available in the mogstore.

Ul'Dah sidequest "Help Me, Lord of the Dance"

Reward from the Hildibrand quest "The Hammer"

Reward during the Hildibrand quest "Her Last Vow"

Available from the moogle beast tribe. Needs the "Honored" rank.

From the 2017 Little Ladys Day

This is a seasonal emote from the 2017 valentions day

Unlockable in the gold saucer for 80k MGP

If the item was no longer desynthable, you wouldn't be offered the option to desynth the item in the first place. You're only unable to desynth the sandals because your skill is not high enough. Despite the item being level 1, it's a Level 50** recipe and requires having the skill at about 70-90 in Leatherworking Desynthesis to desynth successfully, consistently.

DO NOT CLICK THIS LINK. It is not valid anymore. It links to an invested scam site now.

DONT CLICK THIS LINK. It is not valid anymore and links to a invested site.

DONT CLICK THIS LINK. It is not valid anymore and links to a invested site.

Dev Blog - 2 months ago
XIVDB Emergency Maintenance Issue

SYNC TIMES

a minute ago

30,780 rows
19 sec

3 minutes ago

25,580 rows
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5 minutes ago

31,085 rows
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7 minutes ago

32,035 rows
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9 minutes ago

26,727 rows
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